Add the participants
Paste one name per line. Matching names count as one participant, so add a surname or number to distinguish people who share a name.
ONE LIST. EVERYONE HAS A TEAM.
Paste the names, choose your group sizes and let chance do the sorting. Make teams instantly or watch the wheel reveal each teammate, then share the finished groups.
A tiny twist
of possibility.
Your draft stays on this device until you save or share it online.
Choose several winners without repeats. Your original entries and weights stay saved.
Choose how many winners you need, then start the draw.
Matching names, ignoring letter case, count as one participant. Their weights add together; all matching entries leave the draw after a win. Give different people distinct labels.
The original list is locked during this draw. Remaining participants appear on the wheel; their chances are recalculated after each winner.
How multiple-winner draws work ↗This draw stays on this device until you share it.
Sharing saves a fixed results page and preview image online. Anyone with the link can see the original entries, weights and winners.
Draws run in your browser. A shared result records what its creator supplied; it is not an independently verified draw.
Turn one list into teams, groups or pairs. Every participant gets one place.
Add your people, choose the team sizes and make your teams.
Pause or finish the reveal to see the current teams. Use Edit setup to clear an unfinished grouping and change the list.
Matching names, ignoring letter case, count as one person. Give different people distinct labels, such as a surname or number.
Everyone has an equal chance. Wheel weights are not used. Team sizes differ by at most one person; this does not balance skill levels.
Every entry. An equal chance.
This result stays on this device until you share it. Editing the setup does not change this result.
Sharing saves a fixed page and preview image. Anyone with the link can see the original names and all teams.
Grouping happens in your browser. A shared page records the result supplied by its creator; it is not independently verified.
One option per line. Up to 100 entries.
Your next possibility is one spin away.
Results will appear here.
READY FOR THE GROUP ACTIVITY
Paste one name per line. Matching names count as one participant, so add a surname or number to distinguish people who share a name.
Set the number of teams or a maximum number of people per team. Add your own team names and colors if you like.
Make the teams immediately or reveal people with the wheel. Copy the groups, download their image or share a fixed results link.
LESS ORGANIZING. MORE GETTING STARTED.
Choosing groups by hand can take longer than the activity itself. This random team generator takes one list and gives every distinct participant exactly one place. Use it to split a classroom into discussion groups, organize a quiz night or decide who will play together. The original list stays saved for the next round.
Two settings cover the usual questions. If you already have four tables, choose four teams. If each table has room for no more than five people, use the maximum group size instead. The generator creates enough teams for everyone and spreads the participants as evenly as possible. For ten people with a maximum of four per team, the result is three groups of four, three and three.
The instant mode is useful when you just need the groups. The animated mode reveals one participant at a time with the wheel, so everyone can watch the teams fill up. Pause stops the next reveal; a spin already underway finishes. You can reveal everyone at once when you are ready to get on with the activity.
A shared list is often all you need to start.
Split students into small groups for a discussion or project. Team names can describe the topic each group will cover. For choosing just a few volunteers, try the multiple winner picker.
Get everyone onto a team before the first question. Give the groups recognizable colors and share the result with the host. You can use the name picker separately to choose who goes first.
Choose a maximum of two people per team to make pairs. When the participant count is odd, one person will be in a group of one. Decide before starting whether you want to add a facilitator or arrange a group of three instead.
The list is shuffled with your browser’s cryptographic random generator, then dealt across the teams. Every participant appears once, and the largest and smallest teams differ by no more than one person. Wheel weights do not apply to this tool. Random membership does not promise equal experience, ability or skill across the groups.
Repeated matching names do not create extra places or increase anyone’s chances. Matching ignores letter case and normalizes equivalent text forms. Two different people called Alex therefore need distinct labels, such as Alex M. and Alex T. You can use nicknames or participant numbers when full names are unnecessary.
When the grouping is complete, the editor is available again. Change the list or settings and make another grouping; the previous result keeps its own names and assignments until you replace it with a new run. A shared result has a fixed link and appears in My wheels, where its creator can delete it. Sharing includes the original participant list, so use names you are comfortable making available to anyone with the link.
A FEW THINGS TO KNOW
Yes. Choose Number of teams and enter how many groups you need. There must be at least two teams, and you cannot create more teams than distinct participants.
It is a limit, not a promise that every group has exactly that size. The generator creates enough groups for everyone, then balances their sizes without exceeding the limit.
No. Every distinct participant gets one place. Matching names are treated as one person; use distinct labels for different people.
The tool balances the number of people, not their abilities. It does not know each person’s experience or role. This version does not support captains, skill ratings or rules for keeping people together or apart.
Yes. A completed grouping can be copied as text, downloaded as an image or shared through a fixed results link. Everyone with that link can see all teams and the original participant list.
When browser storage is available, your setup and settled reveals are restored. Animated grouping stays paused until you continue. Clearing browser data removes local progress; results already shared online keep their links.
KEEP THE IDEAS MOVING